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Showing posts with label java. Show all posts
Showing posts with label java. Show all posts

Tuesday, 18 March 2014

Java Enterprise Applications(ebooksbtech8.blogspot.in)--Brett McLaughlin.pdf



Java Enterprise Applications(ebooksbtech8.blogspot.in)--Brett McLaughlin.pdf

DescriptionWhat are the key decisions and tradeoffs you face as you design and develop enterprise applications? How do you build the back end so that it not only handles your current needs but is flexible enough to allow your system to evolve as your needs expand? Answer these questions and many more with Building Java Enterprise Applications, an advanced guide to building complex Java Enterprise Applications from the ground up that addresses design issues along the way. These practical books take a step back from detailed examination of the APIs and focus on the entire picture, so you can put the pieces together and build something that works! This book explores the infrastructure issues so important to good application design. It isn't just a book about doing things with Entity Beans, JDBC and JMS and JNDI. It takes you step by step through building the back end, designing the data store so that it gives you convenient access to the data your application needs; designing a directory; figuring out how to handle security and where to store security credentials you need; and so on. On top of this, it shows -- as easily as possible --how to build the entity bean layer that makes information available to the rest of the application. Throughout this guide, author Brett McLaughlin uses his wealth of real-world experience with enterprise development to show you one step at a time how to design and build a comprehensive enterprise application from the ground up, starting with the back end.
                               
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Introduction to computer graphics(ebooksbtech8.blogspot.in)--F. Klawonn.pdf




Introduction to computer graphics(ebooksbtech8.blogspot.in)--F. Klawonn.pdf

Description: Computer graphics comprises the creation and representation of simple graphical elements and images as well as modern techniques for virtual reality. In order to apply computer graphics techniques correctly, a basic understanding of the fundamental concepts is required. This book provides an introduction to the most important basic concepts coupling the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. Written for second year undergraduate and above students, this book will be an essential tool for those studying computer science and computer engineering. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.

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Saturday, 15 March 2014

Hibernate in action(ebooksbtech8.blogspot.in)--Christain Bauer.pdf



Hibernate in action(ebooksbtech8.blogspot.in)--Christain Bauer.pdf


Description:Hibernate practically exploded on the Java scene. Why is this open-source tool so popular? Because it automates a tedious task: persisting your Java objects to a relational database. The inevitable mismatch between your object-oriented code and the relational database requires you to write code that maps one to the other. This code is often complex, tedious and costly to develop. Hibernate does the mapping for you. Not only that, Hibernate makes it easy. Positioned as a layer between your application and your database, Hibernate takes care of loading and saving of objects. Hibernate applications are cheaper, more portable, and more resilient to change. And they perform better than anything you are likely to develop yourself. Hibernate in Action carefully explains the concepts you need, then gets you going. It builds on a single example to show you how to use Hibernate in practice, how to deal with concurrency and transactions, how to efficiently retrieve objects and use caching. The authors created Hibernate and they field questions from the Hibernate community every day-they know how to make Hibernate sing. Knowledge and insight seep out of every pore of this book. What's Inside - ORM concepts - Getting started - Many real-world tasks - The Hibernate application development process.

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Monday, 10 March 2014

Pro Java 6 3D Game Development(ebooksbtech8.blogspot.in)--Andrew Davison.pdf


Pro Java 6 3D Game Development(ebooksbtech8.blogspot.in)--Andrew Davison.pdf


DescriptionCreate strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands ... Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book. - publishers description.


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Saturday, 8 March 2014

J2EE Best Practices(ebooksbtech8.blogspot.in)--Darren Broemmer (wiley publications).pdf


J2EE Best Practices(ebooksbtech8.blogspot.in)--Darren Broemmer (wiley publications).pdf

Description: Learn how to apply robust application design to your J2EE projects There are a number of best practices you need to consider to build highly effective J2EE components and integrate them into applications. These practices include evaluating and selecting the right set of software components and services to handle the job. In this book, Darren Broemmer supplies you with a set of best practices for J2EE development and then teaches you how to use them to construct an application architecture referred to as the reference architecture. The design and implementation of the reference architecture is based on a set of guiding principles that are used to optimize and automate J2EE development. In addition to the author's thorough discussions of the latest technologies for J2EE implementation-including EJB 2, Jakarta Struts, Servlets, Java Server Pages, UML, design patterns, Common Business Logic Foundation components, and XML.

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C++ by Dissection(ebooksbtech8.blogspot.in)--Ira Pohl.pdf



C++ by Dissection(ebooksbtech8.blogspot.in)--Ira Pohl.pdf

DescriptionC++ by Dissection presents a thorough introduction to the programming process by carefully developing working programs to illuminate key features of the C++ programming language. This book presents the concepts of the programming process using the dissection method, the hallmark feature that has made Ira Pohl's C and Java books of the By Dissection series so popular. Dissection is a unique pedagogical tool first developed by the author to point out key features of program code. It is similar to a structured walk-through of the code, with the intention of explaining newly encountered programming elements and idioms as found in working code. The book includes a CD-ROM containing a compiler and an electronic version of the book that allows readers to search, take notes, and highlight right on their computer. Each chapter presents a number of carefully explained programs, which lead the reader in a holistic manner to ever-improving programming skills. Right from the start, the reader is introduced to complete programs, and at an early point in the book, the reader is introduced to writing functions as a major feature of structured programming. It contains four to seven small code dissections per chapter, and then each chapter culminates with a larger, extended code dissection. Software Engineering sections in each chapter reinforce sound software engineering skills.

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